Game Code question

Hi, everyone, can I help me?
I think you reversed the function of “timeOut”! I tried a bow when I follow the other interface
everyone can tell me?

using UnityEngine;
using UnityEngine.UI;
using UnityEditor;
using System.Collections;
using System.IO.Ports;
using System;


public class microbit : MonoBehaviour
{


    public static bool isSerialInit = false;
    public bool AutomaticPort = true;
    public string COM = "COM5";
    public bool portFound = false;
    public bool searchingPort = false;
    public bool manualPortWorking = false;
    public bool checkingManualPort = false;
    public bool canEdit = true;

    static private int[] baseRotations = new int[3];
    static private int[] rotation = new int[3];
    static private int[] prev_rotation = new int[3];
    static private bool buttonAPressed = false;
    static private bool buttonBPressed = false;
    static private bool buttonAHeld = false;
    static private bool buttonBHeld = false;
    static private float buttonAStart;
    static private float buttonBStart;
    static private bool buttonAHoldCheck;
    static private bool buttonBHoldCheck;
    static private bool doReset = true;
    static private float delayInputTimer;

    static private bool buttonAClicked = false;

    private bool debug = false;


    public static bool isSerialStreamInit = false;

    private SerialPort stream;
    static private string inline;
    private int COMnr = 0;
    private int BAUD = 115200;
    private int timeout = 0;


    private float lastRecievedTime;
    static private bool timingOut = false;

    void Awake()
    {
        canEdit = false;
        if (isSerialStreamInit == true)
        {
            printDebug("Destorying duplicate SerialStream");
            Destroy(this.gameObject);
        }
        isSerialStreamInit = true;

        this.stream = new SerialPort(COM, BAUD);
        if (this.timeout == 0)
        {
            this.stream.ReadTimeout = 5;
        }
        else
        {
            this.stream.ReadTimeout = this.timeout;
        }
        openStream();

        if (isSerialInit == true)
        {
            printDebug("Destorying SerialToController");
            Destroy(this.gameObject);
        }
        isSerialInit = true;
        searchingPort = true;

    }

    void Update()
    {

        StartCoroutine(AsyncReaduBit(10f));
        updateInputs(getLine());
        if (!portFound && AutomaticPort)
        {
            if (checkSerial())
            {
                searchingPort = false;
                portFound = true;
            }
            else
            {
                COMnr++;
                COM = "COM" + COMnr;
                //				Debug.Log (COM);

                this.stream = new SerialPort(COM, BAUD);
                if (this.timeout == 0)
                {
                    this.stream.ReadTimeout = 1;
                }
                else
                {
                    this.stream.ReadTimeout = this.timeout;
                }
                openStream();
                if (COMnr > 50)
                    COMnr = 0;
            }

        }
        if (!AutomaticPort && !manualPortWorking)
        {
            checkingManualPort = true;
            if (checkSerial())
            {
                manualPortWorking = true;
                checkingManualPort = false;
            }
        }

        //		Debug.Log (getLine ());

    }

    private void updateInputs(string s)
    {
        if (Time.realtimeSinceStartup < delayInputTimer)
        {
            rotation[0] = 0;
            rotation[1] = 0;
            rotation[2] = 0;
            buttonAPressed = false;
            buttonBPressed = false;
            buttonAHeld = false;
            buttonBHeld = false;
        }
        else
        {
            try
            {
                if (s.Equals("Reset"))
                {
                    //do resets
                    doReset = true;
                    return;
                }

                char[] seperator = { ',' };
                string[] splitString = s.Split(seperator, 4);
                // if any of them are null, exception will be thrown and the line will be ignored.
                if (splitString[0].Equals("A") && !buttonAPressed)
                {
                    buttonAClicked = true;
                }
                else
                {
                    buttonAClicked = false;
                }
                if (splitString[0].Equals("A"))
                {
                    buttonAPressed = true;
                    buttonBPressed = false;
                    buttonBHeld = false;
                    buttonBHoldCheck = false;
                    checkButtonA();
                }
                else if (splitString[0].Equals("B"))
                {
                    buttonBPressed = true;
                    buttonAPressed = false;
                    buttonAHeld = false;
                    buttonAHoldCheck = false;
                    checkButtonB();
                }
                else if (splitString[0].Equals("C"))
                {
                    buttonAPressed = true;
                    buttonBPressed = true;

                    checkButtonA();
                    checkButtonB();

                }
                else
                {
                    buttonAPressed = false;
                    buttonBPressed = false;
                    buttonAHoldCheck = false;
                    buttonBHoldCheck = false;
                    buttonAHeld = false;
                    buttonBHeld = false;


                }

                string roll = splitString[1];
                string pitch = splitString[2];
                string yaw = splitString[3];

                rotation[0] = int.Parse(roll);
                rotation[1] = int.Parse(pitch);
                rotation[2] = int.Parse(yaw);


                if (doReset)
                {
                    baseRotations[0] = int.Parse(roll);
                    baseRotations[1] = int.Parse(pitch);
                    baseRotations[2] = int.Parse(yaw);
                    doReset = false;
                }


            }
            catch (System.Exception)
            {
                return;
            }
        }
    }

    private bool checkSerial()
    {
        for (int i = 0; i < 100; i++)
        {
            if (getLine() != null)
                return true;
        }
        return false;
    }


    private void checkButtonA()
    {
        if (buttonAHoldCheck == false)
        {
            buttonAHoldCheck = true;
            buttonAStart = Time.realtimeSinceStartup;
        }
        else if (buttonAHoldCheck == true)
        {
            if ((Time.realtimeSinceStartup - buttonAStart) < 0.25)
            {
                //Do nothing
                buttonAHeld = false;
            }
            else
            {
                buttonAHeld = true;
            }
        }
    }


    private void checkButtonB()
    {
        if (buttonBHoldCheck == false)
        {
            buttonBHoldCheck = true;
            buttonBStart = Time.realtimeSinceStartup;
        }
        else if (buttonBHoldCheck == true)
        {
            if ((Time.realtimeSinceStartup - buttonBStart) < 0.25)
            {
                //Do nothing
                buttonBHeld = false;
            }
            else
            {
                buttonBHeld = true;
            }
        }
    }

    static public bool getAClicked()
    {
        return buttonAClicked;
    }

    static public bool getAPressed()
    {
        return buttonAPressed;
    }


    static public bool getBPressed()
    {
        return buttonBPressed;
    }


    static public bool getAHeld()
    {
        return buttonAHeld;
    }


    static public bool getBHeld()
    {
        return buttonBHeld;
    }


    private int getRoll()
    {
        return rotation[0];
    }

    private int getPitch()
    {
        return rotation[1];
    }

    private int getYaw()
    {
        return rotation[2];
    }

    static private int getAdjustedRoll()
    {
        int curr = rotation[0] - baseRotations[0];
        //		Debug.Log (curr);
        //		if (prev_rotation [0] != null) {
        if (Mathf.Abs(prev_rotation[0] - curr) > 5)
        {
            prev_rotation[0] = curr;
            //			}
        }
        //		else {
        //			prev_rotation [0] = curr;
        //		}
        return prev_rotation[0];
    }

    static private int getAdjustedPitch()
    {

        int curr = rotation[1] - baseRotations[1];

        if (Mathf.Abs(prev_rotation[1] - curr) > 5)
        {
            prev_rotation[1] = curr;
        }

        return prev_rotation[1];
    }

    static private int getAdjustedYaw()
    {
        if (Mathf.Abs(rotation[2] - baseRotations[2]) < 8)
        {
            return 0;
        }
        else if (rotation[2] - baseRotations[2] < -8)
        {
            return adjustAngle(rotation[2] - baseRotations[2] + 8, 90);
            //			return adjustAngle(rotation[2] - baseRotations[2] + 8, 360);
        }
        else
        {
            return adjustAngle(rotation[2] - baseRotations[2] - 8, 90);
            //			return adjustAngle(rotation[2] - baseRotations[2] - 8, 360);
        }
    }


    static private int adjustAngle(int a, int limit)
    {
        int returnVal;
        if (a > limit)
        {
            returnVal = -limit + (limit - a);
        }
        else if (a < -limit)
        {
            returnVal = limit - (-limit - a);
        }
        else
        {
            returnVal = a;
        }

        //----------Deadzone------------//
        if (returnVal > limit - limit / 3)
        {
            return limit - limit / 3;
        }
        else if (returnVal < -limit + limit / 3)
        {
            return -limit + limit / 3;
        }
        else
        {
            return returnVal;
        }
    }


    static public Vector3 getRotations()
    {
        return new Vector3(getAdjustedPitch(), getAdjustedYaw(), getAdjustedRoll());
    }

    static public Vector3 getRawRotations()
    {
        return new Vector3(rotation[1], rotation[2], rotation[0]);
    }

    private void printDebug(string s)
    {
        if (debug)
        {
            Debug.Log(s);
        }
    }

    static public bool isSerialTimeOut()
    {
        return isTimingOut();
    }


    //Delays further input by s seconds
    static public void delayInput(float s)
    {
        delayInputTimer = Time.realtimeSinceStartup + s;
    }


    public IEnumerator AsyncReaduBit(float timeout, System.Action fail = null)
    {
        float startTime = Time.realtimeSinceStartup;
        float currentTime = 0;
        float diff = 0;

        pinguBit();

        string readLine = null;
        do
        {
            try
            {
                readLine = readStream();
            }
            catch (System.Exception)
            {
                //printDebug(e);
                readLine = null;
            }
            if (readLine != null)
            {
                inline = readLine;
                this.stream.BaseStream.Flush();
                lastRecievedTime = Time.realtimeSinceStartup;
                timingOut = false;
            }
            else
            {
                if ((Time.realtimeSinceStartup - lastRecievedTime) > 1f)
                {
                    printDebug((lastRecievedTime - Time.realtimeSinceStartup).ToString());
                    timingOut = true;
                    StartCoroutine(retryConnection());
                }
                yield return new WaitForSeconds(0.016f);
            }

            currentTime = Time.realtimeSinceStartup;
            diff = (currentTime - startTime) * 1000;
        } while (diff < timeout);

        if (fail != null)
        {
            fail();
        }
        else
        {
            yield return null;
        }

    }


    static public string getLine()
    {
        //Debug.Log (inline);
        return inline;
    }

    private void pinguBit()
    {
        try
        {
            this.stream.WriteLine("SEND");
            this.stream.BaseStream.Flush();
        }
        catch (System.Exception e)
        {
            if (e is System.IO.IOException)
            {
                printDebug("catch");
            }
        }
    }


    private string readStream()
    {
        try
        {
            String line = stream.ReadLine();
            printDebug(line);
            return line;
        }
        catch (System.Exception e)
        {
            printDebug("Error with reading stream");
            printDebug(e.ToString());
            if (e.GetType() == typeof(System.TimeoutException))
            {
            }
            return null;
        }
    }

    private void openStream()
    {
        printDebug("Initialised");
        try
        {
            this.stream.Open();
        }
        catch (System.IO.IOException e)
        {
            printDebug("Something went wrong with opening stream");
            printDebug(e.ToString());

            //Attempt to reconnect
            StartCoroutine(retryConnection());
        }
    }
    void OnDisable()
    {
        try
        {
            this.stream.Close();
            printDebug("Closing Stream");
        }
        catch (System.IO.IOException)
        {
        }
        catch (System.Exception)
        {
        }
    }


    public IEnumerator retryConnection()
    {
        printDebug("retrying");
        if (this != null)
        {
            do
            {
                try
                {
                    this.stream.Close();
                    this.stream.Open();
                }
                catch (System.Exception)
                {

                }
                yield return new WaitForSeconds(0.016f);
            } while (!stream.IsOpen);

            printDebug("Ending Retrys");

            yield break;
        }

    }

    static public bool isTimingOut()
    {
        return timingOut;
    }


}

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